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Strategy Game

Map. Trade. Survive.

Every couple minutes you're redrawing routes. Bandits hit them. Markets tank. Adapt or watch it all fall apart.

You're mapping trade routes across wild, procedurally-generated terrain. Each route brings in money and opens new areas, but bandits, weather, and other traders keep messing with your paths. Keep supply chains moving, weigh the risk of longer routes, put profits into better vehicles and settlement upgrades. The map changes every time. So does how you play it.

Play NowHow It Works
Frontier trader examining a procedurally-generated wilderness map with trade routes and settlement markers

See It in Motion

Your route gets blocked. The market changes overnight. So you adapt and rebuild from scratch. Watch your territory grow, see how bandits wreck your supply lines, and stack those settlement upgrades until you've built something real.

What stands out

Everything's laid out in a way that's easy to digest, so you get what matters without having to dig around.

1

Straightforward details

You won't have to squint or read between the lines. The important stuff is right there.

2

Actually useful

We focus on information that actually helps you figure out what you need to do next.

3

Simple navigation

Everything's grouped logically, so finding what you're looking for doesn't take forever.

What stands out

Main featires and info laid out in a way that actually makes sense.

01

Clear Information

You get the details without having to dig for them.

02

Practical Approach

Everything here is built to help you figure out what you need.

03

Easy To Explore

Things are organized so you can find what you're looking for without a hassle.

Gallery of Expeditions

How The Game Works

The Core Loop

Every turn is the same: look at the terrain, plan your route, spend your resources, see what happens, take your profits, put them back in. Then do it again in a couple minutes. The map shifts. Your strategy has to shift with it. Each choice feeds into the next one, sometimes in ways you didn't expect. Bandits aren't just wandering around—they go after the valuable stuff. Weather closes off certain paths. Other traders watch what you do and either drop their prices or move into new areas. You're not finding one perfect answer. You're dealing with a system that actively works against you.

2–3 minutes
Time per turn
3+ vehicle types
Unlockable with progression
Infinite maps
Procedurally generated each game
Strategy & Progression

What Actually Moves the Game Forward

Your routes break down. That's just how it works. Bandits hit your valuable shipments. Floods wash out the paths you were counting on. Other traders drop their prices right when you're mid-delivery. Winning doesn't mean executing one perfect plan. It means spotting what went wrong and adapting before the problem cascades. Gold goes back into the next route or an upgrade that opens new possibilities. A faster canoe unlocks river regions. A warehouse holds more stock so you can wait for prices to spike. Bumping up settlement defense cuts bandit losses from 40% down to 15%. Little changes add up fast. Progression actually matters. Better navigation tools let you see bandits and weather coming a turn or two ahead, so you can dodge the hit. Upgraded pack animals move quicker. Wagons haul bigger loads. New vehicle types unlock and suddenly whole sections of the map become reachable. You're not chasing some trophy. You're building something that can handle more chaos. Start: basic routes, one or two settlements, pack animals. Later: five routes running at once across broken-up territories, multiple competitors, prices shifting constantly. The challenge comes straight from what you've already built.

2–3 min
Time per turn cycle
four vehicle tiers
Unlockable through gameplay
fully procedural
No two maps identical
Gameplay Mechanics

Every Turn Has Stakes

Two to three minutes per turn. That's the whole thing. You look at the terrain, draw a route between settlements, pick your cargo and what vehicle to use, set aside some money for emergencies, then see what happens—bandits show up, weather hits, prices shift, all that stuff. You pocket the profit. Sink it back into the next route or upgrade your vehicle. Then do it again. The map is different every game. Rival traders aren't following some preset plan, they react to what you're actually doing. A route that worked on turn three might get raided by turn seven because you ran it five times and the bandits caught on. So you find a different route, or you lose a third of your cargo—and that stings. Nothing stays put long enough for you to lock in a permanent strategy, which means you're always shifting gears or watching your resources drain away.

2–3 min
Turn cycle time
Infinite
Procedurally generated maps
4+
Vehicle types to unlock
Trade routes map

Routes Fall Apart All the Time

Bandits hit your shipments. Weather blocks the way. Prices tank mid-delivery. You either adapt or watch your gold disappear. There's no getting around it.

Every Vehicle Comes With a Cost

Canoes zip down rivers but won't work on land routes. Wagons haul more cargo if the path is cleared. Pack animals go anywhere you point them, just slowly. You have to match the vehicle to your route.

Trade routes exploration

Exploring Opens Up New Possibilities

Make a delivery to a place that's not on the map yet. The map grows. Resources you didn't know about show up. So do the complications that come with them.

Prices Change Every Single Turn

Copper's worth a fortune one turn, worthless the next. You either hold onto goods waiting for the price to spike or take your losses and move on. The market doesn't care what you want.

Trade routes upgrades

A Turn Takes Just a Couple Minutes

Survey. Route. Allocate. Resolve. Profit. Reinvest. That's the whole cycle.

Upgrades Actually Change the Game

Better navigation tools let you spot bandits and storms before they hit. Vehicle upgrades open up terrain you couldn't reach before. Settlements get better at handling losses and hold more stuff. Each upgrade shifts what's actually doable.

Want to explore unmapped land?

Each turn brings a new choice. Those choices pile up.

Questions

Wild Ledger FAQ

Actual questions people ask about how this works, what to do when things fall apart, and whether it's actually worth the time.

Around 2 to 3 minutes. You scope out the terrain, plan your route, decide how much cargo and gold to risk, handle whatever comes up, pocket your profits, then put money back in. That's one turn. Then you do it again.

You can definitely lose gold. Bandits will take anywhere from 30 to 40% of what you're carrying. Sell at the wrong time and you're offloading goods for half their value. No undo button, though starting fresh on a new map is always an option.

They do. They'll undercut your prices and grab new territories as soon as they can. And they're not just wandering around randomly—they pay attention to what you're doing and go after the shipments you've been running successfully.

Not really. Canoes tear it up on rivers but you're stuck if you hit dry land. Wagons hold a ton of stuff but they need proper roads. Pack animals work almost anywhere but they're slow. What works depends entirely on the map you're on.

That varies. A single run takes between 20 and 45 minutes, which gets you through around 6 to 15 turns. But the maps are all procedurally generated, so there's no real ending—just fresh obstacles every time you play.

Bandits will catch on. By around turn 7 or 8, that copper run you've been milking starts getting raided consistently, if a rival hasn't already blocked it off or crashed the price. Eventually you have to switch things up or watch your money dry up.

Get in Touch

We actually read these. Probably the same day.

Frontier cartographer reviewing maps and trade ledgers at a wooden desk
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